During my MA Game Art group project at Escape Studio, I had the privilege of working during 12 weeks on an Akira inspired retro-futuristic slice of Tokyo. The brief stated to create an environment inspired by Ghost in the shell, Cowboy Bepop, Akira and Stray. Our team of 11 students decided together on a concept that would bring all of these inspiring media together to create a residential neighborhood, full of life and environmental storytelling but still contained to comply with the brief's requirement of having a playable level at high FPS rate.
For this project, I was lead shader artist and supervised the creation of materials and shaders to ensure a smooth creative pipelines for each artists. This involved creating a robust master material before anything else could be implemented in the environment. I took special care in making sure that every single one of my material would be easy to use and cater to the needs of the environment artists so that our project would be cohesive and walk the thin line between neo-futurism and cyberpunk without tipping over too heavily on one side or the other. I also helped with environment set dressing and storytelling, sometimes creating props that could fit nicely with the shader I had made or using in-engine tools such as UE's foliage to place litter around the level.
I learned a ton during this group project, mainly how much I loved working in a team to make sure everybody was communicating and working well together. Leading a specialty within a project taught me organization, research and creative skills that I am looking forward to apply during my last project at Escape Studio.
I must thank my team mates without whom this project would not have happened and who worked tirelessly for three months to create a truly fantastical environment!