The pre-rendered living room scene as seen in the game during the daytime.

The same scene during the evening with moving boxes and an empty room.

The living room during the night as the Havdallah and Hannukah candles are being lit and the table is set for the whole family.

An early version of the living room scene with past character models and textures.


This is the living room environment for the video game I am working on about a Jewish teenage boy grappling with growing up and figuring out who he is. He lives in a moldy, cramped flat with the four other members of his family.
Creating this room was more difficult than I thought. I had a clear idea in my head of what it should look like but because of the isometric medium, nothing was quite working out how i wanted it to be. There was a few things I was sure I wanted to be there though, pipes, mold, a cramped environment and judaica.
It was very exciting to use the copyright free judaica from the NYC Jewish museum for inspiration. There is something special about creating a game which has representation so rarely seen in stories told in big video game studios.
I particularly enjoyed creating the smaller props like the ashtray, medications on the table, and phone.
This game was coded on Unity by Joshua Gundlach, find his itch.io here.
The posters are from the Open University
All 3D assets done by me. Textures from 3D Textures and texture can.
Play here!