This is the bedroom environment for the video game I am working on about a Jewish teenage boy grasping with growing up and figuring out who he is. He lives in a moldy, cramped flat with the four other members of his family. Thus I had to channel a very specific look for his bedroom. It took a while to find the right balance between a child's bedroom shared between twin siblings, but also the necessity to store the family's belongings in the only spare room they have. I was inspired by Hong Kong's coffin homes and the environments around me. In the future i'd like to add more clutter and use a stronger computer to emulate better simulations for the different elements of the room. I’m looking forward to use my growing knowledge of 3D modelling to improve on this scene!
This game was coded on Unity by Joshua Gundlach, find his itch.io here.
The posters are from the Open University
All 3D assets done by me. Textures from 3D Textures and texture can.